Added: 8 September, 2007
Group: 3D studio max
Old style double bed done in 3D max
Author: TechTut.com
page: 4
Creating a bed material and render part 3
Material
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Now to make some materials for the bed. Go to material editor, first we’ll make blanket material; put tiles map in diffuse color.
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For tiles map just use this settings.
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Now material for pillows and mattress. Just put smoke map for diffuse color and bump.
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And for the bed material just put wood texture into diffuse color.
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Select bed put material and use uvw mapping modifier (check box and click fit).
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Now select top polygon of the mattress and use grow until you select whole mattress. And just put created material.
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Put one Omni light in scene above the bed and use. Check Shadows and choose Area shadows.
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GO to: Page 1 : Creating a bed in Max part 1
GO to: Page 2 : Creating a bed in Max part 2
GO to: Page 3 : Creating a bed in Max part 3
GO to: Page 4 : Creating a bed material and render part 3
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