Added: 14 September, 2007
Group: 3D studio max
Create a realistic looking satellite dish
Author: TechTut.com
page: 4
Lighting and rendering satelite dish
3. Lighting
Now, it is time to add some light in our scene. Hide antenna (Right click>Hide selected).
First, go to Customize>Units and set Display Unit Scale to Millimeters.
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Then, create one cylinder with parameters displayed on picture.
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Assign it Bend modifier, and set parameters displayed on picture.
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Put two VRay lights in scene (Create>Lights>VRay>VRay Light), and set parameters displayed on picture (first picture is for left light, second is for right light). Set pure white to color of cylinder.
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We can how unhide our antenna (Right click>Unhide all). Move and rotate it to get better position in scene.
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Lighting is finished.
4. Rendering
Go to Rendering>Render. Choose VRay as default renderer.
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Go to Renderer tab and set the parameters as the following:
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- Global switches - turn off default lights
- Image sampler set to adaptive QMC
- Antialising filter set to "mitchell-netravali"
- Indirect illumination swt to ON
- Secondary bounces multiplier to 0.8
- Irradiance map settings:
- "Low" preset
- Hsph subdivs = 20
- environment:
- Skylight pure white color, 1.0 multiplier
- Reflection/refraction pure black, 1.0 multiplier
- system:
- Render region division 50x50 px
Hit Render and see the result.
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In this tutorial you learned how to make antenna. You can further experiment with materials for it, to get better results.
Thank you!
GO to: Page 1 : Model satelite dish part 1
GO to: Page 2 : Model satelite dish part 2
GO to: Page 3 : Texturing satelite dish
GO to: Page 4 : Lighting and rendering satelite dish
TechTut.com This tutorial is copyrighted. Partial duplication or full duplication is prohibited and illegal. Translation or usage of any kind without author�s permission is illegal.
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